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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Gamers Lounge - Latest Comments</title><link>http://gamersloungepodcast.disqus.com/</link><description></description><atom:link href="https://gamersloungepodcast.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sat, 30 Mar 2019 15:50:22 -0000</lastBuildDate><item><title>Re: Gamers Lounge ep. 103 – Shadows of Brimstone</title><link>http://gamerslounge.coda.net/2015/02/10/gamers-lounge-ep-103-shadows-of-brimstone/#comment-4402843887</link><description>&lt;p&gt;Hey, is this episode offline?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">piter souza machado</dc:creator><pubDate>Sat, 30 Mar 2019 15:50:22 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 90 &amp;#8211; Table Flipping Competition</title><link>http://gamerslounge.coda.net/2014/05/27/gamers-lounge-ep-90-table-flipping-competition/#comment-1411980728</link><description>&lt;p&gt;Kevin,&lt;/p&gt;&lt;p&gt;Thank's for the feedback. I know that for me the challenge comes in when I try to remember that not everyone talk's about them as the firefly characters. When I am at the table I refer to them as "I am activating Inara" or "So Zoe is passing the AP to Mal.". It's so ingrained at this point that what your hearing in the show's is my catching myself and trying to correct for the listeners. I do this based on feedback that not everyone knows who that Inara and Sierra are the same character.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">WAnderson</dc:creator><pubDate>Fri, 30 May 2014 08:32:03 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 90 &amp;#8211; Table Flipping Competition</title><link>http://gamerslounge.coda.net/2014/05/27/gamers-lounge-ep-90-table-flipping-competition/#comment-1411770934</link><description>&lt;p&gt;Hi Guys, I really enjoy the podcast. As a result, I want to pass along some advice. As someone who enjoys WWX and "firefly", I'm absolutely sick to death of hearing the Wayward Eight referred to by the "firefly" character they are based on. I get it. I get there is a connection. But using the "firefly" names just isn't helpful. Please stop.&lt;/p&gt;&lt;p&gt;Anyway, that's my thoughts. Keep up the good work.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">kevinharoun</dc:creator><pubDate>Fri, 30 May 2014 04:21:53 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 88 &amp;#8211; Unscheduled Release&amp;#8230;.</title><link>http://gamerslounge.coda.net/2014/03/31/gamers-lounge-ep-88-unscheduled-release/#comment-1348824435</link><description>&lt;p&gt;Thanks Calvin!!!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">WAnderson</dc:creator><pubDate>Mon, 21 Apr 2014 11:15:02 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 88 &amp;#8211; Unscheduled Release&amp;#8230;.</title><link>http://gamerslounge.coda.net/2014/03/31/gamers-lounge-ep-88-unscheduled-release/#comment-1313925466</link><description>&lt;p&gt;i love the pod casts guys i want you to know this. i listen to them as soon as i see they come available i want you to know that also..&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Calvin LeBlanc Jr</dc:creator><pubDate>Tue, 01 Apr 2014 16:11:16 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 85 &amp;#8211; Gripe and Whine</title><link>http://gamerslounge.coda.net/2014/02/28/1195/#comment-1308686662</link><description>&lt;p&gt;I just found out about that myself. I am shocked, from what I understand he does not know why he was banned.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">WAnderson</dc:creator><pubDate>Fri, 28 Mar 2014 15:23:46 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 85 &amp;#8211; Gripe and Whine</title><link>http://gamerslounge.coda.net/2014/02/28/1195/#comment-1308680910</link><description>&lt;p&gt;FYI, Tionas (Jonathan) has been perma-banned from the Wild West Exodus forums and all his posts have been completely been removed from the forums.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Clexis</dc:creator><pubDate>Fri, 28 Mar 2014 15:19:15 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 86 &amp;#8211; I thought it was only 1 listener!</title><link>http://gamerslounge.coda.net/2014/03/14/gamers-lounge-ep-86-i-thought-it-was-only-1-listener/#comment-1284772342</link><description>&lt;p&gt;Hey! Just wanted to pop in and let you know there's at least 3 listeners! I started listening to this podcast just before you started the developer's corner series and I have to say I'm really enjoying it! As I miniatures gamer, I often wondered at how difficult it would be to create a new and fun game. Keep up the great work, love the developer's corner segment, and I dig the WWX coverage.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Trent Hack</dc:creator><pubDate>Fri, 14 Mar 2014 14:07:43 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 85 &amp;#8211; Gripe and Whine</title><link>http://gamerslounge.coda.net/2014/02/28/1195/#comment-1268943692</link><description>&lt;p&gt;Thanks for having me on, Bill! I really enjoyed talking with you.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tionas</dc:creator><pubDate>Mon, 03 Mar 2014 15:34:38 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 84 &amp;#8211; The Falcon has Landed</title><link>http://gamerslounge.coda.net/2014/02/14/gamers-lounge-ep-84-the-falcon-has-landed/#comment-1244363674</link><description>&lt;p&gt;We'll definitely get you some first games in at Adepticon. I will have (at a minimum) my Warrior Nation and some type of union force with me. I still have not decided what I'm bringing to the tournament, so may have some enlightened with me as well. Only thing's I'll certainly be missing is Lawmen as I do not have them. Might be missing some Outlaws depending on how hobby-dedicated I get between now and then.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">WAnderson</dc:creator><pubDate>Fri, 14 Feb 2014 11:53:20 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 84 &amp;#8211; The Falcon has Landed</title><link>http://gamerslounge.coda.net/2014/02/14/gamers-lounge-ep-84-the-falcon-has-landed/#comment-1244267402</link><description>&lt;p&gt;Listening now, quite enjoying the talk between you and adam on WWX. As you know i haven't played nor did I do the kickstarter. but the game intrigues me and I want to try it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">rancor709</dc:creator><pubDate>Fri, 14 Feb 2014 10:40:19 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 83 &amp;#8211; Insert Witty Name Here</title><link>http://gamerslounge.coda.net/2014/01/31/gamers-lounge-ep-83-insert-witty-name-here/#comment-1226637422</link><description>&lt;p&gt;Bill, thanks for having me on! It's really quite an honor to have been talking alongside your other, more noteworthy, Designer guests Toby and Romeo. It's really interesting to hear each of their views on the board size, and, since I know the future questions, I am stoked to hear their views on the next few segments. &lt;br&gt;I know they're established and easy to find, but if anyone's interested in the meager offerings BHG has on the open public side, they can find us at: &lt;a href="http://www.bhg-games.com/forums" rel="nofollow noopener" target="_blank" title="www.bhg-games.com/forums"&gt;www.bhg-games.com/forums&lt;/a&gt; and we can chat up a bit more about what we're doing. &lt;br&gt;Thanks again, Bill, it was a lot of fun!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dave Bowen - BHG</dc:creator><pubDate>Sat, 01 Feb 2014 09:09:15 -0000</pubDate></item><item><title>Re: Gamers Lounge  Special &amp;#8211; Creature Caster</title><link>http://gamerslounge.coda.net/2014/01/28/gamers-lounge-special-creature-caster/#comment-1222134665</link><description>&lt;p&gt;I am wondering, if I can put a banner on this website?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael</dc:creator><pubDate>Wed, 29 Jan 2014 13:38:51 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 81 &amp;#8211; It got away from me there!</title><link>http://gamerslounge.coda.net/2014/01/03/gamers-lounge-ep-81-it-got-away-from-me-there/#comment-1189042603</link><description>&lt;p&gt;On the powerlevel of the models, I recently found out that we have been playing the "Lethal Hit" rule incorrectly. Apparently the game is not exactly as deadly as John and I have been playing.&lt;/p&gt;&lt;p&gt;I still agree that there is a push for a higher point level. I am interested to see if the growing WWX community embraces it or if there ends up being a split between the company idea (larger with vehicles) and the community (skirmish with characters).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">WAnderson</dc:creator><pubDate>Mon, 06 Jan 2014 09:10:53 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 81 &amp;#8211; It got away from me there!</title><link>http://gamerslounge.coda.net/2014/01/03/gamers-lounge-ep-81-it-got-away-from-me-there/#comment-1186863201</link><description>&lt;p&gt;Good Episode, reading rules is fundamental but both games sounded fairly fun. I agree kill condition wins aren't what I personally enjoy either as you and I have talked about before Fine if there in a game but not all the time. While it sounds like it works as a skirmish the attack values and the powerlevel of the models differently makes me think they are pushing for a larger game size along with default table being 6x4&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cheatedfatesjoe</dc:creator><pubDate>Sat, 04 Jan 2014 13:29:11 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 80 &amp;#8211; Unboxing</title><link>http://gamerslounge.coda.net/2013/12/21/gamers-lounge-ep-80-unboxing/#comment-1175826303</link><description>&lt;p&gt;yeah the tournament structure looks interesting. I do like the idea of swappable side boards but right there your looking at 1750 to compete. Again depending on points cost of things not terrible however that looks more like a small warmachine model count than true skirimish&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cheatedfatesjoe</dc:creator><pubDate>Tue, 24 Dec 2013 11:29:47 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 80 &amp;#8211; Unboxing</title><link>http://gamerslounge.coda.net/2013/12/21/gamers-lounge-ep-80-unboxing/#comment-1175821273</link><description>&lt;p&gt;Tournaments are targeting 1250. The Adepticon tournament will likely be the first out of the gate and the rumor says it is structures as 750 core (must be taken in every game) and 2 500 point "attachments" that can be swapped game to game. It will be interesting to see how this plays out as its a choice between nearly doubling your posse size (or adding a swarm of hired hands), or bringing in some (3-6) of the faster "mini-vehicles" or 2 of the heavies.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">WAnderson</dc:creator><pubDate>Tue, 24 Dec 2013 11:24:20 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 80 &amp;#8211; Unboxing</title><link>http://gamerslounge.coda.net/2013/12/21/gamers-lounge-ep-80-unboxing/#comment-1175805727</link><description>&lt;p&gt;see that;s the level i like as well. But I wonder how the mechanics hold up at the low level and what is the actual level they envision for the game. Again I like a lot of the mini;s in the range and may pick some up for proxies. Thomas Edison especially althought I really like the mechanical look of the union. Be interested to see wwx progresses&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cheatedfatesjoe</dc:creator><pubDate>Tue, 24 Dec 2013 11:07:07 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 80 &amp;#8211; Unboxing</title><link>http://gamerslounge.coda.net/2013/12/21/gamers-lounge-ep-80-unboxing/#comment-1175800367</link><description>&lt;p&gt;I can understand the holding pattern. Kickstarter certainly helped me fill in the games I am looking to try out or I would be looking for a new game as well.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">WAnderson</dc:creator><pubDate>Tue, 24 Dec 2013 11:01:06 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 80 &amp;#8211; Unboxing</title><link>http://gamerslounge.coda.net/2013/12/21/gamers-lounge-ep-80-unboxing/#comment-1175799752</link><description>&lt;p&gt;This is one of the concerns I have as well and its something I am going to be watching and discussing as I start getting games in. I know that my 750 point posse I am starting to learn the game with is only 8 models total, which slots nicely into the skirmish level I prefer. This includes 3 "hired hands", which I do not find too bad since the HH are the "filler" models for scaling up to larger game sizes.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">WAnderson</dc:creator><pubDate>Tue, 24 Dec 2013 11:00:24 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 80 &amp;#8211; Unboxing</title><link>http://gamerslounge.coda.net/2013/12/21/gamers-lounge-ep-80-unboxing/#comment-1175781253</link><description>&lt;p&gt;Great to hear you again. WWX my main concern with that game is that it is trying to be too many scales at once. I think ability to scale is nice but its a double edge sword. If certain toys are limited at lower points value then people will natural move up the level those toys are available at. which I don't see it being a true skirmish game. That said wouldn't be opposed to trying it out but I fear its going to be starter box games as the skirmish level and the game goes up to warmachine level or small 40k game.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cheatedfatesjoe</dc:creator><pubDate>Tue, 24 Dec 2013 10:39:26 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 80 &amp;#8211; Unboxing</title><link>http://gamerslounge.coda.net/2013/12/21/gamers-lounge-ep-80-unboxing/#comment-1174129079</link><description>&lt;p&gt;Great to hear you back. WWX sounds fun. I am in a holding pattern on starting a new game, so look forward to hearing more of your view of both it and Wrath of Kings.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">DaveB</dc:creator><pubDate>Sun, 22 Dec 2013 18:11:05 -0000</pubDate></item><item><title>Re: Gamers Lounge No Gamer Left Behind 7 &amp;#8211; Honor Among Outlaws</title><link>http://gamerslounge.coda.net/2013/08/29/gamers-lounge-no-gamer-left-behind-7-honor-among-outlaws/#comment-1028917127</link><description>&lt;p&gt;Really nice to join you and Craig on this podcast Bill.  The guys on the WWX forum say they enjoyed it very much.  Hope to speak to you soon my friend.&lt;/p&gt;&lt;p&gt;Mick&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ironclad</dc:creator><pubDate>Tue, 03 Sep 2013 18:41:04 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 78 &amp;#8211; Don&amp;#8217;t need no stinking Schedules</title><link>http://gamerslounge.coda.net/2013/07/29/gamers-lounge-ep-78-dont-need-no-stinking-schedules/#comment-1021716163</link><description>&lt;p&gt;When Andrew made the comment along the lines of "you will never find a miniatures game with as much character as Malifaux" I immediately wanted to go out and find another game.  lol.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Troy Perez</dc:creator><pubDate>Thu, 29 Aug 2013 05:57:12 -0000</pubDate></item><item><title>Re: Gamers Lounge Ep. 79 &amp;#8211; Wild West Exodus II</title><link>http://gamerslounge.coda.net/2013/08/21/gamers-lounge-ep-79-wild-west-exodus-ii/#comment-1018711960</link><description>&lt;p&gt;Great Episode, I cannot wait for my Kickstarter package to arrive, with a novel it seems, cool.&lt;/p&gt;&lt;p&gt;Side note: It was great to hear you talk about something you sounded genuinely excited for again.  I hope that can continue in the future as you fill us in on the other things you said may be in the podcast pipeline.&lt;/p&gt;&lt;p&gt;Vin&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vin</dc:creator><pubDate>Mon, 26 Aug 2013 21:43:52 -0000</pubDate></item></channel></rss>